Compare growth, weight, bite force and speed between species. Pick the species you play to get started.
Playing as
← Change species
Comparison
Weight (KG) — across growth %−
Bite Force — across growth %−
Speed (KM/h) — across growth %−
Stat comparison
Reset comparison
Speed vs Weight — all species at peak growth
Each point is one species at its peak growth. Weight uses a logarithmic scale.
Your species is highlighted. Species above and to the left of you are faster and lighter;
below and to the right are heavier and slower.
Species table
Set growth and status per row. Click a column heading to sort.
Data loads live from Google Sheets · Solid line = Prime · Dashed line = Frail · Percentages are relative to your selected species and growth · Amber band = sanctuary limit
⚙ Mechanic Settings
What are mechanics? Some abilities in The Isle only work when the target is light enough relative to you — grabbing, pinning, knocking down. These thresholds show as shaded bands on the Weight chart so you can see which species you can affect.
Each mechanic is drawn on one chart. Threshold mode shades everything at or below your stat multiplied by the value — 0.50 on the Weight chart means the target must weigh half your weight or less. Multiplier mode draws a single line at your stat multiplied by the value — 2.0 on the Bite Force chart means double your bite force.
Your edits are personal. They only change what you see, in this browser. Anything you leave untouched keeps following the shared sheet, so updates still reach you. Edited rows are marked with an amber edge and a ↺ button to revert; rows you added have a cyan edge.
Export
Same columns as the Mechanics sheet tab, plus a Changes vs sheet column describing what differs — delete that column before pasting into the table.